Modern Warfare’s Gunsmith Bench is a new feature for the Call of Duty landscape. We shared the teaser a couple of weeks ago here.
Each weapon allows a player to attach a variety of 30 to 60 attachments depending on the weapon. We dissected the below premier footage that shows each of the unique attachments showcased.
There’s a lot to digest. We don’t have full details of how the attachments function from weapon to weapon, but here’s what we saw.
Breaking down the Gunsmith Bench
Assault Rifles
Assault rifles (AR) are a staple of any Call of Duty game, and also seem to have the most potential for variety. The categories available within the M4A1 gunsmith bench were:
Muzzles
Lasers
Optics
Barrels
Underbarrels
Magazines
Rear Grips
Perks (for Guns)
Within each of these categories were various options that allow you to tailor the gun to how you play the game. Each attachment has a pro and con list breakdown with plus and minus symbols (sometimes more depending on how much the attachment impacts each pro or con) to help guide you to the right setup.
Keep in mind that we don’t know for sure whether each attachment will be unlocked in some way over time, or if they’re all available when the weapon is available. That said, some similar-sounding attachments have bigger impacts on your stats than others. Also, not all of the attachments were featured within the premier footage.
Let’s break down the attachments we saw in each category.
Muzzles
Flash Guard: suppresses the flash of your weapon to keep your muzzle flash from alerting nearby enemies.
Large Suppressor: silences the weapon while also increasing the gun’s range.
Compensator: reduces muzzle climb while laying down full-auto fire.
Suppressor: silences the weapon but also reduces damage and range.
Optics
Each optic has its own impact through the reticle available as well as how heavy it is on the gun. Way too many to break down, but we’ll add some features of note:
Operator Reflex Sight
Corp Combat Holo Sight
Aim-Op Reflex Sight
APX5 Holographic Sight
Hybrid Scope – West (alt): allows for both 1x and 4x magnifications.
Hybrid Scope – West (canted): allows for both 1x and 4x magnifications.
Merc Scout Optic (3x magnification)
G.I. Mini Reflex
Variable Zoom: allows for magnification toggle to allow for more effective mid to long-range engagements.
Barrels
Light weight Barrel: reduces the weight of the gun to aid in mobility at the cost of range.
Short Barrel: compact barrel that gives up accuracy and range for mobility and faster aim-down-sight capability (think close-quarter battles).
Long Barrel: increased range with reduced recoil that pays for the pros with decreased mobility.
Underbarrels
Angled Foregrip: provides better weapon control with a benefit to range while adding weight to the gun.
Vertical Foregrip: your standard foregrip that provides better control and range with a bigger hit to mobility.
CQB Grip: foregrip that enables better accuracy, range, and control with a similar cost to mobility.
Operator Vertical Foregrip: bigger impact to accuracy, hip-fire accuracy, range, and control.
Grenade Launcher: under-mounted M203 grenade launcher. The “noob tube”.
Stocks
Heavy Stock: the name gives away its direct impact on mobility, but does provide better range and control (sway and steadiness).
Close Quarters Stock: tactical stock that has a minimal penalty to mobility with an overall faster aim-down-sight speed.
Lightweight Stock: a light stock that allows for faster walking speed while aiming down the sights at a cost of increased gun sway and aiming unsteadiness.
No Stock: the sawed-off approach that allows for much faster movement speed while aiming at a cost of overall gun control.
Perks
Sleight of Hand: quicker reload speeds.
FMJ: increased bullet penetration and damage against equipment and killstreaks.
Stance Training: better accuracy in supported (mounted) positions.
Mo’ Money: more XP from headshots.
Burst: changes the firing mode to be a 3-round burst (if not that way by default).
Frangible – Wounding: causes automatic healing to be delayed.
Fast Melee: allows… for faster melee…
Burst Fire (3x) Enhanced: changes the firing mode to be a faster 3-round burst.
Presence of Mind: “Infinite hold breath”.
Unfortunately, they didn’t jump into the “Lasers”, “Magazines” or “Rear Grips” of the M4A1. However, the combinations that are allowed on it that we could see were pretty impressive. It pulls away from the standard of relying on a perk to provide the desired benefit with a lot more flexibility. You can equip up to five (5) individual attachments from the above categories.
Pistols
The premier allowed for a very brief glimpse at pistol attachment categories and only one of the attachments available from each category. Without assuming too much, here’s what we saw in the .50 GS gunsmith bench:
Muzzles: none selected, but we presume it would have some similar options available compared to assault rifles.
Lasers: “Tac Laser”
Optic: none selected.
Barrel: “Long Slide” selected.
Trigger Actions: “Precision Trigger” selected.
Magazine: “High Capacity Extended Mags” selected.
Rear Grip: “Pistol Grip – Granulated” selected.
Perk: none selected.
That’s about all we can see in the coverage, but similar to the M4A1 you could only equip up to five (5)
It can’t be stressed enough. What you do at the Gunsmith bench will have a direct impact on how effective you are as a player. We are stoked to see what they have hidden in each category as well as see how the available attachments change from gun to gun (or even AR to AR).
Got feedback for us? Drop a note in the comments on Twitter or Facebook at @IPlayCod.
The digital web wizard of iPlayCoD.com. Chaser of id10t errors. BLOPS4 Blackout enthusiast. An avid Call of Duty enthusiast since Call of Duty 2 hit the Xbox 360. You can find him doing completely random things in Call of Duty: Black Ops 4 in a shameless attempt to make his team laugh without getting wiped by the opposition.